SDK question -- new plugin, how does it get loaded?

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idragosani
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Re: SDK question -- new plugin, how does it get loaded?

Post by idragosani »

OK, I got DLL debugging working in VC++ Express 2008. This is what is happening (see below). The plugin is getting loaded and then unloaded. Why is it doing this? My breakpoint never gets hit. Are my symbols not getting exported correctly? I have the project settings using the flip.def file

Code: Select all

'TVPaintAnimationPro.exe': Loaded 'C:\Program Files\TVPaint Developpement\TVPaint Animation Pro\Plugins\dv.dll', Binary was not built with debug information.
'TVPaintAnimationPro.exe': Loaded 'C:\Program Files\TVPaint Developpement\TVPaint Animation Pro\WMLib.dll', Binary was not built with debug information.
'TVPaintAnimationPro.exe': Loaded 'C:\Program Files\TVPaint Developpement\TVPaint Animation Pro\Plugins\Flip.dll', Symbols loaded.
'TVPaintAnimationPro.exe': Loaded 'C:\WINDOWS\WinSxS\x86_Microsoft.VC90.DebugCRT_1fc8b3b9a1e18e3b_9.0.21022.8_x-ww_597c3456\msvcr90d.dll'
'TVPaintAnimationPro.exe': Unloaded 'C:\Program Files\TVPaint Developpement\TVPaint Animation Pro\Plugins\Flip.dll'
'TVPaintAnimationPro.exe': Unloaded 'C:\WINDOWS\WinSxS\x86_Microsoft.VC90.DebugCRT_1fc8b3b9a1e18e3b_9.0.21022.8_x-ww_597c3456\msvcr90d.dll'
'TVPaintAnimationPro.exe': Loaded 'C:\Program Files\TVPaint Developpement\TVPaint Animation Pro\Plugins\waveform.dll', Binary was not built with debug information.
'TVPaintAnimationPro.exe': Loaded 'C:\Program Files\TVPaint Developpement\TVPaint Animation Pro\libmmd.dll'
'TVPaintAnimationPro.exe': Loaded 'C:\Program Files\TVPaint Developpement\TVPaint Animation Pro\Data\george.dll', Binary was not built with debug information.
Brett W. McCoy -- http://www.brettwmccoy.com
TVP Pro 10 : Intel i7 2600 3.4 GHz : 8GB RAM : Ubuntu Studio 14.04 : Cintiq 21UX
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idragosani
Posts: 987
Joined: 06 May 2008, 00:39
Location: Germantown MD
Contact:

Re: SDK question -- new plugin, how does it get loaded?

Post by idragosani »

OK, I found a tool called PEBrowse which lets me inspect DLLs and EXEs... sure enough, no exported symbols. I redid the .def file and created it by hand and then got things working.
Brett W. McCoy -- http://www.brettwmccoy.com
TVP Pro 10 : Intel i7 2600 3.4 GHz : 8GB RAM : Ubuntu Studio 14.04 : Cintiq 21UX
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Roselle2
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Joined: 22 Nov 2007, 14:50
Location: Deutschland/Barsbüttel

Re: SDK question -- new plugin, how does it get loaded?

Post by Roselle2 »

Hallo an die Unser at this Forum.
i am sorry , i can not Read English and anderstunding that.
I Love George, but i can not Written the Script for Anim.??
Can every Peaple say it in Germany to my at the German Forum roselle2?
Oh Yas, please, than i am Verry Happy.
Thanks for andersunding my, Your Dir roselle2.
PC: Intel Core-i5 12600, 32GB RAM, Grafikcard ATI RX6600, Wacom Cintiq 21" Tablett with second Full-HD Monitor.
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Roselle2
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Joined: 22 Nov 2007, 14:50
Location: Deutschland/Barsbüttel

Re: SDK question .grg Script at Mirage to TVPaint 8

Post by Roselle2 »

Who knows, please, :wink:
I like George scripts. From the program Mirage,
Elements folder in TV Paint name.grg make usable. :?:
Thanks say roselle2
PC: Intel Core-i5 12600, 32GB RAM, Grafikcard ATI RX6600, Wacom Cintiq 21" Tablett with second Full-HD Monitor.
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