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Updates for A Crooked Heart

Posted: 21 May 2018, 16:18
by acrookedheart
A Crooked Heart is an indie video game about a Welsh Pembroke Corgi seeking revenge for the kidnap of her heart and love, Keiko, a Welsh Cardigan Corgi.

I use TVPaint for all animation and Photoshop for the backgrounds and props.

I've combined my love of traditional animation, corgis and 2d platformers/adventure games in a neat little package.

I've been posting updates but they need a little house cleaning so I can help focus on the last couple of years instead of four and a half.
You can get faster updates by liking my dedicated FB page, facebook.com/acrookedheart and/or follow my blog acrookedheart.com
I tend to be a little late adding updates here but they will come, eventually.


Re: Updates for A Crooked Heart

Posted: 25 May 2018, 15:15
by D.T. Nethery
Very interesting , Matt. Thanks for sharing.

Note that the link given above : https://acrookedheart.com/ is broken . (the website works fine , but the link in your post doesn't go anywhere) .

Re: Updates for A Crooked Heart

Posted: 29 May 2018, 10:25
by Benjamin Cerbai
It is very nice to see how the project evolves. Keep the good work! :D

Re: Updates for A Crooked Heart

Posted: 30 May 2018, 21:25
by acrookedheart
Deleted Content

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Pox movement cycle

Posted: 02 Jun 2018, 02:02
by acrookedheart





Re: Updates for A Crooked Heart

Posted: 09 Jun 2018, 21:12
by acrookedheart
Death variants for Sweasel


2 Versions of Hopper's death

Posted: 03 Jul 2018, 16:23
by acrookedheart



Re: Updates for A Crooked Heart

Posted: 07 Jul 2018, 18:40
by bleupencil
I love these. The style is really appealing to me and it's really interesting to see process videos of how a 2D animated game comes together. Really looking forward to seeing more :)

Re: Updates for A Crooked Heart

Posted: 07 Jul 2018, 19:10
by acrookedheart
Thanks Bleupencil

Re: Updates for A Crooked Heart

Posted: 07 Jul 2018, 22:08
by acrookedheart
engine playground that lets Juan and I work out the mechanics, animation, interactions and player responsiveness.


Re: Updates for A Crooked Heart

Posted: 18 Aug 2018, 13:48
by acrookedheart
Deleted Content

Receive quicker updates by following either Facebook.com/acrookedheart or acrookedheart.com

Re: Updates for A Crooked Heart

Posted: 25 Sep 2018, 16:19
by acrookedheart
Deleted Content

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Re: Updates for A Crooked Heart

Posted: 28 Sep 2018, 11:38
by melanie
Thank you for sharing this with us.
The excitement you give off when explaining the actions of your characters is very communicative :)
We are looking forward to see what will be coming next!

Re: Updates for A Crooked Heart

Posted: 28 Sep 2018, 12:32
by acrookedheart
Thanks Melanie :)

Re: Updates for A Crooked Heart

Posted: 10 Oct 2018, 16:17
by acrookedheart
The importance of sketching/roughing out an animation idea can not be stressed enough.
I've gone through so many ideas that get scrapped because it would be a nightmare for the player to interact with. Player responsiveness overrides anything that interferes with the flow and action of the character. Press A to jump and the character has to respond immediately. If you're running and approach an edge to jump over a gap, and the character anticipated the jump every time you'd probably throw the controller through the screen and cry about what you've just done.
The following GIFs, not timed out, give me a rough idea of how I want Dr. Mengele to perform his attack. When I interact Lulu attacks him in the level the action could be shit and i'd have to scrap it.