LL overworked Intro

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Klaus Hoefs
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LL overworked Intro

Post by Klaus Hoefs »

Made some small changes for the Intro-part of LL
http://www.inf.fh-flensburg.de/hoefs/+t ... _17_10.mp4

Music still dummy, atmo still missing.
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Paul Fierlinger
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Re: LL overworked Intro

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I get garbage when I try to access your link.
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Klaus Hoefs
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Re: LL overworked Intro

Post by Klaus Hoefs »

Did you try RMB/Save as... ???

That one comes out of Vegas and should not cause any troubles, anyway - I try to upload another format asap.
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Re: LL overworked Intro

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Well, here is the one with a new player. It's a swf-file ( out of Flash), highly compressed to 6.3 MB. I added additional controls.

http://www.inf.fh-flensburg.de/hoefs/+t ... Intro.html
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Re: LL overworked Intro

Post by Sierra Rose »

I enjoy the bird leading my eye. The tiny figures walking by the harbor seem more natural now, no longer cyclic. When you say "atmo still missing" what is atmo? About the music you will use--it is very dramatic, rich. I get the feeling of something building.
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slowtiger
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Re: LL overworked Intro

Post by slowtiger »

Atmo = atmospheric sound (I thought that term to be generic, but it seems to be german only). All ambient noises, the stuff that makes up the aural mood of a place.
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Re: LL overworked Intro

Post by Klaus Hoefs »

Thank you very much Sierra,
atmo = atmosphere sounds, the sounds coming from the environments: squealing seagulls, sheet metal buckets, voices of dockworkers, champs of walking dockworker-boots...

Still if I go through my own piece, I am still missing the inbetweens (it comes to me like a shuttering engine now).
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Re: LL overworked Intro

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sorry, coincident with Markus ...
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Re: LL overworked Intro

Post by Paul Fierlinger »

I agree with you Klaus, that inbetweens are still missing and the holds are too plentiful while they are too short at the same time. I highly recommend that you start your animation with key poses and work out the inbetweens. You have hit upon a style which looks effortless to you so keep the motion going.

When the man opens the door, he has to stretch his hand out and tilt forward in an unnatural way and this is because you placed him too far from the door. If you were to draw key positions you would have avoided this mistake. These sort of mistakes also make the character look weightless. To show weight is so terribly important in animation.

But if you go ahead with my suggestion to draw key poses first, beware of the opposite mistake; don't become an inbetween maniac, making all characters float about with no dynamics. The spacing of inbetweens need to have the same dynamics of music; rhythm and changing speeds.
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