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Question KeyFramer/Path

Posted: 01 Apr 2019, 09:57
by ubik
Hello everyone,

I would like to know if I can save time with the keyframer and the use of the path.
I have an animated character who throws a ball and I would like to add a cosmonaut's helmet (actually a simple "aquarium" on his head!).
Can I use my character's animation as "path" to hang my aquarium?
And how? Especially if I have more layers, lines and colors, for this character.
Last thing: will he follow the axis of the head?

Thank you...

Re: Question KeyFramer/Path

Posted: 01 Apr 2019, 16:07
by Peter Wassink
in the keyframer you could use the pixeltracker (under tools) to 'hook' the pivot to a visually constant area on your animation